The village of Nightstone lies near the edge of the Ardeep forest. A frontier settlement occasioned by the wealthy of the sword coast as a resupply stop during forays into the wilderness to pursue more dangerous prey than found in their homelands. But the village is more widely known for its obsidian megalith, covered in strange glyphs, and emanating residual magic. None know it's purpose, but many have come to study it over the years.
Eldon has come to Nightstone, curious what secrets the megalith hold. For Gungnir, the quest for the Eye of Odin has grown cold, but strange artifacts and a curious gnome seem a likely beacon to attract new clues. But it is Torlen's discipline and sense of duty that shall drive this endeavor – for as the party crests the last hill and Nightstone comes into view they see a village assaulted, smoke rising, and the church bell ringing wildly in alarm.
After a day's work, you have cleared many of the goblins, leaving only the windmill and keep to explore before weariness took you. Unfortunately, the Nightstone is absent, leaving only a gaping hole where it must have stood at the center of town. But a new mystery lies around you – a village vacant it's villagers aside from a few dead; boulders lying amidst the rubble of destroyed buildings and small impact craters; goblins incapable of maneuvering those boulders causing mischief throughout the village; a woman, on pilgrimage, with a strange serpent tatoo, holed up in the Inn; and testimony from her that a storm gathered over the settlement as the assault from the sky began.
You have barred yourselves into the church, keeping watch in the steeple as you rest and recover your wounds and fatigue. Morning will soon be upon you…